Hey! My name is Ryan (Master Blud) Owner and Head Editor at VVGtv.com. We also have a YouTube, did you know that? Anyways, I have something of interest to my Indie Developer Friends. We would like it if you, send us up to a 25 minute video at the least, on your game, whether it be in beta/aplha/released. The video has to show mechanics, gameplay (preferably a lot), voice over while playing describing your game while playing (our viewers love commentary). The videos you send us will be featured on our channel as Dev BitZ, a new series where developers show off their games to the world!
HERE IS WHAT WE NEED FROM YOU!
-The video must be in at least 720p
-Intro (Hey all, I/WE am/are yourname/studioname and this is our game _________________, and welcome to Dev BitZ.
-End the video with a way for the watchers to contact you or where to buy the game when it comes out, make sure to include the platform you are playing on!
-If you have a kickstarter, let them know about that too!
-When sending these videos, you can either tell us that you approve of us monetizing the video. or If you do not approve, your video will still be submitted. (either way, it will be reviewed)
-Lastly, send all of this to firstname.lastname@example.org
We will review each video and get back to you as soon as possible!
Thanks and let’s see those games!
Welcome to the Indie Spotlight, bringing the latest in news, trailers and new releases in the Indie Video Game area.
Don Mattrick joins Zynga – http://www.gameinformer.com/b/news/archive/2013/07/01/report-microsofts-don-mattrick-taking-key-position-at-zynga.aspx
Phil Fish patching Fez – https://twitter.com/PHIL_FISH/status/352909409107705856
Ittle Dew – http://www.ittledew.com/purchase/
Cube World – https://picroma.com/cubeworld
Kilgazar – http://www.desura.com/games/kilgazar
QWOP – https://play.google.com/store/apps/details?id=com.noodlecake.QWOP
Perhaps the most anticipated horror game of the year, Slender: The Arrival has to fill the shoes of the original Slender: The Eight Pages in an attempt to scare players in a way that the original never could. With Blue Isle Studios and Parsec Productions working in conjunction, do they achieve this hefty feat? Or does Slender: The Arrival lose it’s effect in a market that is saturated by wanna-be clones? (more…)
As time slowly ticks away, we don’t seem to be getting any closer to any information regarding the release of Half-Life 3, but to help ease some tension, a fan made remake of Half-Life has just arrived on the scene after years of development. Watching as this project has been completed has felt like forever at times, but was the wait for this ambitious remake worth it? (more…)
New footage released by “Happy” developer, SOLLOMAN, shows some platforming stage in Unreal’s UDK. Could this mean a future 3D game? We’re not sure, but it looks like it’s something to be looking forward too. We’ve contacted SOLLOMAN for further information. You can check out the footage from his “Floating Windmill” level below.
*Full disclosure: Kyle (Daizoren) worked on SOLLOMAN’s last game, “Happy”*
Android Mobile Game
Developer – Ubisoft
Hoping to bring some fun and entertainment to the idea of being your own god, Babel Rising gives you powers beyond that of mere mortals in order to bring down fury and spite against your defiant creations. Does this god simulator end up being all it’s cracked up to be? Or is being a god more than one mortal could do?
For a mobile title, Babel Rising does a decent job of showing you all that is going on. Your enemies can be small at times and hard to pin point, but when you have abilities that hurt multiples, it doesn’t make much of a difference. The environments are well off enough that you can grasp where you are and what you’re doing. Special moves have a special aesthetic to them but none of them seem to be very overwhelming in their appearance. Babel Rising isn’t trying to wow the player with it’s graphics. It merely presents wat it needs to get by.
Starting out, some of the powers you’ll receive might get you excited for what is to come. Lightning strikes, fire abilities, boulders and other attacks make it seem like you have control over anything you want. As time goes on, however, you’ll find yourself resorting to a very set number of abilities and techniques to get by and nothing seems to ever progress except for the length of each gaming session. Timed levels ask for a lot when you’re playing something that is meant to be a mobile, pick up and play type of title. Other levels ask for a high number of kills before you are done and this can take a long time as well. If you’re looking for something to have short spurts of gaming sessions, you should probably look elsewhere.
There’s nothing really special to the sound of Babel Rising. The music is pretty mundane and most times you’ll never even notice it. Effects like lightning and fire all sound pretty normal and nothing special about any of them. The only saving grace to the sound is when you kill a character. They’re tiny voices can garner a laugh or two from time to time, but even that enjoyment seems to fade after time.
For as long as the campaign is, Babel Rising doesn’t seem to hold a lot of replay value because the campaign itself can be a hassle just to get through. Each level seems to be a lot of the same thing, despite some new abilities being unlocked as you go. To think that you might want to play the game over again seems hard to fathom with a title that is this repetitive.
- Decent Graphics
- Funny voices
- Fun at first
- Mundane gameplay
- Bland environments
- Same thing over and over
- No replay value
For a title that tries to put the powers of a god in your hands, you feel more like you’re just doing a chore by smiting characters over and over again. With a lack of new abilities and branching them out into greater powers (Only 3 per power) this title seems to fall short of something that could have been a lot more fun.
Graphics – 7.5
Gameplay – 5
Sound – 5
Replay Value – 2
Overall – 4.9
*Note: This review was based on playing Babel Rising on a Samsung Galaxy S II*
And so the end begins. Welcome to the Series Finale of Community Replay. It’s been broken into 2 parts because of rendering issues, but part 1 is up and part 2 is currently uploading.
In this episode we go through and play some of our favorite titles of our gaming history and we talk about some of our favorite moments from the past 2 seasons. It’s been a fun ride and we’ve enjoyed every moment we’ve had with you guys. You’ve been an amazing community (Albeit some dramatic times as well haha) and we certainly couldn’t have done it without you.
To all of editors, we’d like to thank you for the inspiration to create and maintain this series for the past 2 seasons and we always look forward to watching Replay from you. If you have a chance, we hope you’ll enjoy this special finale that includes a special message to you (As well as everyone else) at the end of part 2.
I would like to personally thank Ben Hanson for encouraging me to create the series in the first place. His encouragement and admiration for the idea is what has kept it going for as long as it has.
But now we say goodbye to this series in place for something that we hope you’ll enjoy much more in the future. Thanks for the memories and the wonderful moments, and thanks for getting myself (As well as I’m sure everybody else) back into retro gaming. I forgot how fun it could be.
This latest episode we take a look at the giant flop that had a promise of a 1 million dollar prize that was never given out, Advent: Rising