Perhaps the most anticipated horror game of the year, Slender: The Arrival has to fill the shoes of the original Slender: The Eight Pages in an attempt to scare players in a way that the original never could. With Blue Isle Studios and Parsec Productions working in conjunction, do they achieve this hefty feat? Or does Slender: The Arrival lose it’s effect in a market that is saturated by wanna-be clones? (more…)
As time slowly ticks away, we don’t seem to be getting any closer to any information regarding the release of Half-Life 3, but to help ease some tension, a fan made remake of Half-Life has just arrived on the scene after years of development. Watching as this project has been completed has felt like forever at times, but was the wait for this ambitious remake worth it? (more…)
Review by: Master Blud
As most know, I am addicted to rhythm based games such as Guitar Hero and Rock Band. Both of them hold a special place in my heart. Both are equally fun and challenging. As a musician, I found these games a great step out of the actual ability to play “real instruments”. Sometimes, a break from reality is what we need. Some of us use video games to channel anger and aggression if one is feeling like sh*t that day. Rock Band Blitz brings you more of that rhythm music to your living room. The only difference is that you don’t use 1 instrument and don’t use the peripherals (Microphone, Guitar or Drum Kit). Instead you are to use your controller, and choose the tracks you want to play.
Immediately when I started playing, I didn’t even bother playing the tutorial. I felt so comfortable playing the way they wanted it to be. I did however, ended up visiting the tutorial the just see what I am supposed to be doing. I am glad I did, I had more fun after doing so. The object of the game is to get the highest score you can get. You can even challenge your friends to a score war……..I am still to finish a few. There is even an option to use a community based challenges through Facebook. The Facebook application is a nice touch, I didn’t feel it completely needed to enjoy the time you will have playing.
There are Overdrive powerups, Note power ups and track powerups. Each of these powers help increase your score and multiplier. My personal favorite power up is using road rage…..just the road rage. If I got the overdrive meter up all the way, I could clear the highway ahead of me a great deal. Rock Band Blitz still plays the same, but with a controller. There are different control schemes for everyone. I ended up using “Freakish” control scheme, seemed the most energetic when it came to playing the game. Rock Band Blitz supports all earlier Rock Band DLC and anything from the Rock Band Network. So I proceeded to download I MAED A GA3M W1TH Z0MB1EZ 1N 1T!!1 from James Silva. Totally rocked that song for 13 minutes.
Much like the other Rock Band Games, the game play area is a highway of notes set in a rhythm motion and you must hit them in a timely manner. Make sure to head on over to the calibration to get that achievement too. This way you will stay on beat with your songs. The visuals are a little trippy, as it is not a straight highway of notes. Instead, it is an actual “Highway” of notes. You play on a road where all the notes are laid out with each instrument. There can be up to 5 lanes at a time covering all Rock Band instruments. Don’t always pay attention to one track, rotate with each verse or break down. Look at your highway ahead and see if you can grab the next multiplier to boost your score at the end.
I had countless hours of fun with Rock Band Blitz, I ended up almost playing all of my previous DLC that I had purchased when I started playing Rock Band. The soundtrack of the game has some memorable hits and some I didn’t really care for, I am more of a classic rock/metal/punk lover. Don’t let the soundtrack stop you, there is over 3,000 songs now on the market and I am pretty sure you’ll find something you’ll like. Altogether Rock Band Blitz gets a 4.8 out of 5, it could have had an option to use the Guitar at least, using Red and Green and the primary buttons and the strum bar to change lanes. By the way, I spent 14 hours playing this game in one sitting the 2nd time I played it. This title is recommended for those music lovers.
New footage released by “Happy” developer, SOLLOMAN, shows some platforming stage in Unreal’s UDK. Could this mean a future 3D game? We’re not sure, but it looks like it’s something to be looking forward too. We’ve contacted SOLLOMAN for further information. You can check out the footage from his “Floating Windmill” level below.
*Full disclosure: Kyle (Daizoren) worked on SOLLOMAN’s last game, “Happy”*
Android Mobile Game
Developer – Ubisoft
Hoping to bring some fun and entertainment to the idea of being your own god, Babel Rising gives you powers beyond that of mere mortals in order to bring down fury and spite against your defiant creations. Does this god simulator end up being all it’s cracked up to be? Or is being a god more than one mortal could do?
For a mobile title, Babel Rising does a decent job of showing you all that is going on. Your enemies can be small at times and hard to pin point, but when you have abilities that hurt multiples, it doesn’t make much of a difference. The environments are well off enough that you can grasp where you are and what you’re doing. Special moves have a special aesthetic to them but none of them seem to be very overwhelming in their appearance. Babel Rising isn’t trying to wow the player with it’s graphics. It merely presents wat it needs to get by.
Starting out, some of the powers you’ll receive might get you excited for what is to come. Lightning strikes, fire abilities, boulders and other attacks make it seem like you have control over anything you want. As time goes on, however, you’ll find yourself resorting to a very set number of abilities and techniques to get by and nothing seems to ever progress except for the length of each gaming session. Timed levels ask for a lot when you’re playing something that is meant to be a mobile, pick up and play type of title. Other levels ask for a high number of kills before you are done and this can take a long time as well. If you’re looking for something to have short spurts of gaming sessions, you should probably look elsewhere.
There’s nothing really special to the sound of Babel Rising. The music is pretty mundane and most times you’ll never even notice it. Effects like lightning and fire all sound pretty normal and nothing special about any of them. The only saving grace to the sound is when you kill a character. They’re tiny voices can garner a laugh or two from time to time, but even that enjoyment seems to fade after time.
For as long as the campaign is, Babel Rising doesn’t seem to hold a lot of replay value because the campaign itself can be a hassle just to get through. Each level seems to be a lot of the same thing, despite some new abilities being unlocked as you go. To think that you might want to play the game over again seems hard to fathom with a title that is this repetitive.
- Decent Graphics
- Funny voices
- Fun at first
- Mundane gameplay
- Bland environments
- Same thing over and over
- No replay value
For a title that tries to put the powers of a god in your hands, you feel more like you’re just doing a chore by smiting characters over and over again. With a lack of new abilities and branching them out into greater powers (Only 3 per power) this title seems to fall short of something that could have been a lot more fun.
Graphics – 7.5
Gameplay – 5
Sound – 5
Replay Value – 2
Overall – 4.9
*Note: This review was based on playing Babel Rising on a Samsung Galaxy S II*
As Dust, equipped with the Blade of Ahrah, and Fidget (a nimbat) by your side, you set forth on a quest to learn about who you are. That’s as far as I can tell you in the story. I can tell you, the story is very in depth and could possibly start some sort of fad and start a TV show of some sort (I swer I heard something about a movie). But I would honestly like to just see it stay the way it is, a glorious video game. There is so much going on in this title that will just have you wanting more when you finish. I have finished the game, and you will feel rewarded when you finish it.
Dust: An Elysian Tail is a side scrolling action RPG filled with much to explore. As much as I hate most things that have to do with RPGs, I found the mesh of action platforming and RPG mix just right. It was easy to learn how to play the game, but difficult to master the controls, not many Action RPGs have that feeling. In the matter of a few hours (yes hours, 20 of them to be exact…..my whole weekend) you’ll be hacking and slashing like a pro. I can suggest for the people who are not familiar with hack and slash action platformers, to start out on the normal level. You will feel most comfortable at this setting.
I found the gameplay most exciting, as with each ability I learned, I was able to take off the ground in no time. I adored the characters, all furry, cute and snuggly. There were few other characters that weren’t so cute. Boss battles served a challenge, and hordes of enemies barreling towards me. Right now as I am writing this, I have moved on from the normal difficulty and moved onto the hardcore difficulty (Yes I want that achievement). The one thing that struck me the most interesting about this game is that the use of cameos. All of the cameos are indie game characters from other indie studios. I will name one, as it is my favorite……The Dishwasher. You find a bunch of these other indie characters who are hidden throughout the game and you hang out with them in the sanctuary while 2 DJ Ducks mix some tunes…..I said too much. I found the controls responsive, and easy to get use to. Nothing much to complain about it. The controls actually felt, polished. I also would like to mention the game uses that rumble feature so intensely that it increases your viewing experience.
The beautiful character art work, and lush detail in scenery made this game more enjoyable with every level I encountered. When I saw this game in the early stages, I was amazed at the talent. Now a few years later, it is just a big eye-gasm. The soundtrack and ambience within the game, were absolutely amazing. From the deep caves, whispering forests, and raging storms. I found my time spent with the game all much gratifying. The voice acting was impeccable. Every single character, professionally done. Want to get more out of the sound? Put on some good headphones and pick an evening to play. I literally cried at a few points of the game. I was in tears, for a few moments at a time. Was it the voice acting? Was it the soundtrack? I think it was both. Dust: AET got me so worked up, I actually had to go to my local park just to get it out. I have probably cried at only like 3 games in my lifetime. I honestly can’t remember which games they were, but Dust: AET is my fourth and I will never forget it.
My final conclusion………….I am not going to sit here and tell you not to get it. This game deserves to be a retail game with the amount of time I put into it. Altogether, Dust: AET gets a solid 4.9 out of 5. Controls were spot on, the ability to catch my attention with a story so in-depth and my ability to cry again while playing a game. Dust: AET feels like a hardcore movie, with the ability to play. Two things bothered me, but didn’t effect my entire thought on the game. There was no ability to collect concept art, I wanted to see what the developer did before going forth on finalizing characters and such. Lastly, if you plan on getting that Tough/Hardcore achievement, don’t start out on normal. I found that your stats do not carry over to a new story. I mean, it is pretty hard playing on tough right now. So if you’re a completionist, start out on tough. Dust: An Elysian Tail is set to release on Wednesday August 15th 2012 on the Xbox Live Arcade. We will have 2 copies to give away to our readers that day. It will most likely be using raffecopter. Keep an eye out on VVGtv Twitter on Wednesday.
We have a special treat for you in this review. Below and above the trailer is an interview with the villian General Gaius, voiced by River Kanoff. Go listen to his Demo Reels now and listen to the interview.
Interview with River Kanoff (Beginning of audio is low on Rivers voice, increases about a minute in)
Welcome to the Indie Spotlight, bringing the latest in news, trailers and new releases in the Indie Video Game area.
Gasketball trailer courtesy of Kert Gartner
Subduction trailer courtesy of DigiPen
Indie Games Uprising III trailer courtesy of Ryan Donnelly
Jungle Adventure – http://www.kickstarter.com/projects/jungleventure/david-cranes-jungle-adventure-0?ref=live
Gateways – http://smudgedcat.com/gateways.html
Freedom Planet – http://sonicfangameshq.com/forum/showthread.php?t=7334
Hero Academy (Steam) – http://store.steampowered.com/app/209270/
2022 Space Invasion – http://www.maysalward.com/portfolio/2022-space-invasion/
Symphony – http://www.symphonygame.com/
And so the end begins. Welcome to the Series Finale of Community Replay. It’s been broken into 2 parts because of rendering issues, but part 1 is up and part 2 is currently uploading.
In this episode we go through and play some of our favorite titles of our gaming history and we talk about some of our favorite moments from the past 2 seasons. It’s been a fun ride and we’ve enjoyed every moment we’ve had with you guys. You’ve been an amazing community (Albeit some dramatic times as well haha) and we certainly couldn’t have done it without you.
To all of editors, we’d like to thank you for the inspiration to create and maintain this series for the past 2 seasons and we always look forward to watching Replay from you. If you have a chance, we hope you’ll enjoy this special finale that includes a special message to you (As well as everyone else) at the end of part 2.
I would like to personally thank Ben Hanson for encouraging me to create the series in the first place. His encouragement and admiration for the idea is what has kept it going for as long as it has.
But now we say goodbye to this series in place for something that we hope you’ll enjoy much more in the future. Thanks for the memories and the wonderful moments, and thanks for getting myself (As well as I’m sure everybody else) back into retro gaming. I forgot how fun it could be.