Perhaps the most anticipated horror game of the year, Slender: The Arrival has to fill the shoes of the original Slender: The Eight Pages in an attempt to scare players in a way that the original never could. With Blue Isle Studios and Parsec Productions working in conjunction, do they achieve this hefty feat? Or does Slender: The Arrival lose it’s effect in a market that is saturated by wanna-be clones? (more…)
As time slowly ticks away, we don’t seem to be getting any closer to any information regarding the release of Half-Life 3, but to help ease some tension, a fan made remake of Half-Life has just arrived on the scene after years of development. Watching as this project has been completed has felt like forever at times, but was the wait for this ambitious remake worth it? (more…)
Welcome to the Indie Spotlight, bringing the latest in news, trailers and new releases in the Indie Video Game area.
Nave trailer courtesy of Videogamo
Trap Mansion trailer courtesy of Too Easy Games Limited
Why Am I Dead? trailer courtesy of Peltast Design
Clearance Bin Review Entropy Preview – http://clearancebinreview.com/2012/08/30/xblig-uprising-preview-wake-up-in-the-morning-feeling-like-whats-going-on-entropy/
Clearance Bin Review Interview – http://clearancebinreview.com/2012/09/08/xblig-uprising-developer-interview-autotivity-entertainment-developer-of-entropy/
Clearance Bin Review Autotivity Article – http://clearancebinreview.com/2012/09/04/autotivity-engineering-a-new-gaming-experience/
The Indie Mine Interview – http://theindiemine.com/indie-games-uprising-iii-interview-autotivity-entertainment/
Entropy Xbox Live Marketplace Page – http://marketplace.xbox.com/en-US/Product/Entropy/66acd000-77fe-1000-9115-d80258550bf2
New footage released by “Happy” developer, SOLLOMAN, shows some platforming stage in Unreal’s UDK. Could this mean a future 3D game? We’re not sure, but it looks like it’s something to be looking forward too. We’ve contacted SOLLOMAN for further information. You can check out the footage from his “Floating Windmill” level below.
*Full disclosure: Kyle (Daizoren) worked on SOLLOMAN’s last game, “Happy”*
Android Mobile Game
Developer – Ubisoft
Hoping to bring some fun and entertainment to the idea of being your own god, Babel Rising gives you powers beyond that of mere mortals in order to bring down fury and spite against your defiant creations. Does this god simulator end up being all it’s cracked up to be? Or is being a god more than one mortal could do?
For a mobile title, Babel Rising does a decent job of showing you all that is going on. Your enemies can be small at times and hard to pin point, but when you have abilities that hurt multiples, it doesn’t make much of a difference. The environments are well off enough that you can grasp where you are and what you’re doing. Special moves have a special aesthetic to them but none of them seem to be very overwhelming in their appearance. Babel Rising isn’t trying to wow the player with it’s graphics. It merely presents wat it needs to get by.
Starting out, some of the powers you’ll receive might get you excited for what is to come. Lightning strikes, fire abilities, boulders and other attacks make it seem like you have control over anything you want. As time goes on, however, you’ll find yourself resorting to a very set number of abilities and techniques to get by and nothing seems to ever progress except for the length of each gaming session. Timed levels ask for a lot when you’re playing something that is meant to be a mobile, pick up and play type of title. Other levels ask for a high number of kills before you are done and this can take a long time as well. If you’re looking for something to have short spurts of gaming sessions, you should probably look elsewhere.
There’s nothing really special to the sound of Babel Rising. The music is pretty mundane and most times you’ll never even notice it. Effects like lightning and fire all sound pretty normal and nothing special about any of them. The only saving grace to the sound is when you kill a character. They’re tiny voices can garner a laugh or two from time to time, but even that enjoyment seems to fade after time.
For as long as the campaign is, Babel Rising doesn’t seem to hold a lot of replay value because the campaign itself can be a hassle just to get through. Each level seems to be a lot of the same thing, despite some new abilities being unlocked as you go. To think that you might want to play the game over again seems hard to fathom with a title that is this repetitive.
- Decent Graphics
- Funny voices
- Fun at first
- Mundane gameplay
- Bland environments
- Same thing over and over
- No replay value
For a title that tries to put the powers of a god in your hands, you feel more like you’re just doing a chore by smiting characters over and over again. With a lack of new abilities and branching them out into greater powers (Only 3 per power) this title seems to fall short of something that could have been a lot more fun.
Graphics – 7.5
Gameplay – 5
Sound – 5
Replay Value – 2
Overall – 4.9
*Note: This review was based on playing Babel Rising on a Samsung Galaxy S II*
As Dust, equipped with the Blade of Ahrah, and Fidget (a nimbat) by your side, you set forth on a quest to learn about who you are. That’s as far as I can tell you in the story. I can tell you, the story is very in depth and could possibly start some sort of fad and start a TV show of some sort (I swer I heard something about a movie). But I would honestly like to just see it stay the way it is, a glorious video game. There is so much going on in this title that will just have you wanting more when you finish. I have finished the game, and you will feel rewarded when you finish it.
Dust: An Elysian Tail is a side scrolling action RPG filled with much to explore. As much as I hate most things that have to do with RPGs, I found the mesh of action platforming and RPG mix just right. It was easy to learn how to play the game, but difficult to master the controls, not many Action RPGs have that feeling. In the matter of a few hours (yes hours, 20 of them to be exact…..my whole weekend) you’ll be hacking and slashing like a pro. I can suggest for the people who are not familiar with hack and slash action platformers, to start out on the normal level. You will feel most comfortable at this setting.
I found the gameplay most exciting, as with each ability I learned, I was able to take off the ground in no time. I adored the characters, all furry, cute and snuggly. There were few other characters that weren’t so cute. Boss battles served a challenge, and hordes of enemies barreling towards me. Right now as I am writing this, I have moved on from the normal difficulty and moved onto the hardcore difficulty (Yes I want that achievement). The one thing that struck me the most interesting about this game is that the use of cameos. All of the cameos are indie game characters from other indie studios. I will name one, as it is my favorite……The Dishwasher. You find a bunch of these other indie characters who are hidden throughout the game and you hang out with them in the sanctuary while 2 DJ Ducks mix some tunes…..I said too much. I found the controls responsive, and easy to get use to. Nothing much to complain about it. The controls actually felt, polished. I also would like to mention the game uses that rumble feature so intensely that it increases your viewing experience.
The beautiful character art work, and lush detail in scenery made this game more enjoyable with every level I encountered. When I saw this game in the early stages, I was amazed at the talent. Now a few years later, it is just a big eye-gasm. The soundtrack and ambience within the game, were absolutely amazing. From the deep caves, whispering forests, and raging storms. I found my time spent with the game all much gratifying. The voice acting was impeccable. Every single character, professionally done. Want to get more out of the sound? Put on some good headphones and pick an evening to play. I literally cried at a few points of the game. I was in tears, for a few moments at a time. Was it the voice acting? Was it the soundtrack? I think it was both. Dust: AET got me so worked up, I actually had to go to my local park just to get it out. I have probably cried at only like 3 games in my lifetime. I honestly can’t remember which games they were, but Dust: AET is my fourth and I will never forget it.
My final conclusion………….I am not going to sit here and tell you not to get it. This game deserves to be a retail game with the amount of time I put into it. Altogether, Dust: AET gets a solid 4.9 out of 5. Controls were spot on, the ability to catch my attention with a story so in-depth and my ability to cry again while playing a game. Dust: AET feels like a hardcore movie, with the ability to play. Two things bothered me, but didn’t effect my entire thought on the game. There was no ability to collect concept art, I wanted to see what the developer did before going forth on finalizing characters and such. Lastly, if you plan on getting that Tough/Hardcore achievement, don’t start out on normal. I found that your stats do not carry over to a new story. I mean, it is pretty hard playing on tough right now. So if you’re a completionist, start out on tough. Dust: An Elysian Tail is set to release on Wednesday August 15th 2012 on the Xbox Live Arcade. We will have 2 copies to give away to our readers that day. It will most likely be using raffecopter. Keep an eye out on VVGtv Twitter on Wednesday.
We have a special treat for you in this review. Below and above the trailer is an interview with the villian General Gaius, voiced by River Kanoff. Go listen to his Demo Reels now and listen to the interview.
Interview with River Kanoff (Beginning of audio is low on Rivers voice, increases about a minute in)