Indie Games, where the heart and soul is!

Posts tagged “gameplay

Indies at first Sight: The Last Door


 

The Last DoorThe Last Door, this adventure either stops in its tracks or keeps you on your toes.  I am not one for horror games.  So even though this game says it is a horror game, I do not feel the need to jump up on a chair like a pansy.  I love the art style the developers chose, just to be an almost simple point and click adventure.  The music is a nice touch, mixing a Alfred Hitchcock and other keen aspects of horror music.   The gameplay is bland at times and feels like is missing a lot.  Although this title does not hold your hand, a little hint here and there would have been suffice.  The way the game pans out, makes it all worth the while to play.  In all honesty, I tried to like this game as much as I could.  It has potential and for being an episodic game, it really stands out.   Altogether, The Last Door gets a 7.5/10.  It should have been released as a digital copy on Desura instead of being a flash title on their website.  The fact that the first episode is free, bothers me.   I appreciate developers who take the time to make games we may or may not enjoy.  The effort is great.  They were in their right mind to get the game off the ground to at least let you play a bit before you decided to buy episode 2.  The Last Door should have been, in my opinion on game clients like Steam and Desura. Interested in The Last Door?  CHECK IT VIA THEIR WEBSITE.

P.S. Keep an Eye on our Quick BitZ section on our YouTube for upcoming gameplay of this title


Video

Quick BitZ: Freedom Planet (Demo)


Freedom Planet – http://freedomplanet.galaxytrail.com/
Freedom Planet Kickstarter – http://www.kickstarter.com/projects/galaxytrail/freedom-planet-high-speed-platform-game


Retro Rawk Out: The Little Mermaid (NES)


the Little Mermaid

Let’s RAWK OUT to Retro!  Pick the Next game, comment below!

System being played on:  Retron 3 http://www.retron3.com/

Pick Next Game NES: BATMAN, THE SIMPSONS, THE GUARDIAN LEGEND, THE KARATE KID or BATTLETOADS


Look At: Fly’N (Demo)


logo_FLY_N

Master Blud takes a look at Fly’N, currently available on Steam.

Steam Store Page: http://store.steampowered.com/app/223730


A Look At: Doctor Who: The Eternity Clock


Happy Thanksgiving to all of you!  For those who celebrate it.  We have a treat for you either way.  Enjoy this episode of A Look At.  Let’s take a look at Doctor Who: The Eternity Clock on Steam.  Go buy it now HERE


What To Play?! Obsessive Collecting Disorder




Thomas Was Alone (Exclusive Preview)


Releasing on June 28th for PC/Mac

More Info: thomaswasalone.com

It’ll be out first on Desura, then shortly on other digital distribution platforms.

It’s a game about friendship and jumping. Guide Thomas and his friends
around 100 levels, combining their strengths and overcoming their
weaknesses as they work their way through an intriguing – and often
impossibly cute – story, narrated by Danny Wallace.


Sine Mora (Review)


Review by: Master Blud

Sine Mora, first time I saw this name, it had not interested me until I saw some actual gameplay in motion. I have played my fair share of shmups and this one certainly takes the cake. Sine mora takes a different approach on the shmup genre. With the use of time as your health and your goal, makes the game all the more exciting.

The story was hard to follow, even with the subtitles. I felt more intrigued to play the game than actually read all the subtitles. The narration is in Hungarian, so that kind if set me off. It’s a nic (more…)


Indies at First Sight: Brand and Cell: Emergence


Note: Click each Box Art to be brought to Market Link
Brand:

Well I have followed Brand halfway into development, I was impressed by the visuals and some of the character artwork.  In this game you are to make a sword fit for a king.  You are to go on certain quests to obtain different augmentations for the sword.  I found the gameplay to be moderate, but there were a few snags here and there that really pushed my button.  For one, enemies seem to block your path and there is no real way without sacrificing your health just to reach an area.  The physics of the game need to be tweaked and the jumping on enemies really annoyed me.  There could have been some more animation options for the developer, seeing as this really hit the nail in the coffin.  The soundtrack stands out pretty well, but doesn’t make up for any of the faults in-game.  Brand will annoy you, I don’t know if you need a certain platforming skill in order to make it through enemies, but the last time I checked, the only you bounce off an enemy in any game, they actually die.  Altogether, I am sorry to say that Brand does get a 2.5 out of 5, needs a massive overhaul of control options and a physics makeover.

Cell: Emergence

So you might have heard about this game through the grapevine. In mid 2011 we had a lineup of quite a few indie games to represent the Indie Games Summer Uprising, and Cell: Emergence was one of them.  I really liked the concept of this game, but was somewhat disappointed upon entering the game. At first it really isn’t a big deal, to get to the menu screen, you can’t just click-through.  The total time it even takes you to remotely start the game is about 5 minutes time, by then you are either annoyed or confused.  The cut scenes gave me some sort of OCD as they weren’t covering my whole screen and showing way too many black bars.  The voice acting was nice and pleasant.  Anyways, the whole entire game is based in a sick little girls body, you are to destroy anything that harms her, this is where it got even more frustrating.  Cell: Emergence takes you into a micro sized world inside her body, you use the medicine given to her to fight off the virus that is spreading through her body.  The first level was so easy, got to the 2nd level and was just totally confused, after that, I remained confused throughout the whole entire game.  It would have been good if the developer had some sort of screenshot tutorial instead just telling you to shoot things.  Altogether this game gets a 3 out of 5, needs a tutorial, needs an easier mode, this thing is stuck on super insane mode.


Breathe in, Breathe Out with The Working Parts: An Interview


You may not know who they are, but their title “They Breathe” had caught my attention really quick. The charisma of this game in initial trailer pulled my straight in to the most haunting gameplay. I had time to send John from The Working Parts Indie Game Studio some questions. We also had someone from the community Ben from XBLIG.co ask the developer some questions. We think it went really well. Do you have a question for the developer? If So, tweet them now The Working Parts

VVGtv: Hey John, thanks for getting the time to sit down and chit chat about your games and your studio.

John: Hi Ryan. No problems, it’s a pleasure to do so.

VVGtv: As always I would love to hear about the background of developers and their team, what type of gaming background does your team have?

John: Sure! I guess we’ve all been into gaming since we were kids, and some of us also started to make games in an early age using tools like Gamemaker and Click & Play. While we all have kind of different tastes in games, we all enjoy games that bring something new to the table and bring interesting stories to life. Almost all of us agree that the Shenmue games are among the best ever made, for example. We’re also huge fans (more…)