Indie Games, where the heart and soul is!

Posts tagged “blud

What is Dev BitZ?

Hey!  My name is Ryan (Master Blud) Owner and Head Editor at  We also have a YouTube, did you know that?  Anyways, I have something of interest to my Indie Developer Friends.  We would like it if you, send us up to a 25 minute video at the least, on your game, whether it be in beta/aplha/released.  The video has to show mechanics, gameplay (preferably a lot), voice over while playing describing your game while playing (our viewers love commentary).  The videos you send us will be featured on our channel as Dev BitZ, a new series where developers show off their games to the world!


-The video must be in at least 720p
-Intro (Hey all, I/WE am/are yourname/studioname and this is our game _________________, and welcome to Dev BitZ.
-End the video with a way for the watchers to contact you or where to buy the game when it comes out, make sure to include the platform you are playing on!
-If you have a kickstarter, let them know about that too!
-When sending these videos, you can either tell us that you approve of us monetizing the video. or If you do not approve, your video will still be submitted.  (either way, it will be reviewed)
-Lastly, send all of this to

We will review each video and get back to you as soon as possible!

Thanks and let’s see those games!


Look At: Fly’N (Demo)


Master Blud takes a look at Fly’N, currently available on Steam.

Steam Store Page:

Indie Game of the Week: Cherry Poke Prison

By: Master Blud
Ok, so the first time I heard this word upon the interwebs,  I, in my own perverted mind thought of something completely different.  Until I actually played the game.  Cherry Poke Prison is a spin-off from Trailer Park King Series made by Freelance Games.  Cherry Poke is the daughter of Warden Poke.  Everytime I want to talk about these games, I can’t.  I have to cut it short as I don’t want to spoil anything.  Let’s just say you play as a not so good ladies man, who happens to be Kings Cousin Clyde and see probably 10x the boobs you do in the entire Trailer Park King Series.  But that’s not why I liked the game.  The game was longer, took a lot more thinking than just getting your usual items and giving them to someone in order for certain events to happen.  This point and click adventure was certainly adventurous.  There are mini games within the game.  The game is expansive, and quite detailed.  The art style still seems the same, if not better.  I would like to see the game use actual emotions in the characters when having a conversation.  Even animating the hot tub steam would have made the game look good.   Although I have not put this game in Indies at First Sight yet, I can say my final rating is now 4.5 out 5.  I had more laughs combined in this installment than I had in the previous Trailer Park King Games.

Indies at First Sight: Octopede and Growing Pains, Games worth your time

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Most of you know me for my love of Retro Games, and Millipede is one of those retro games I enjoy. Octopede takes snake to a whole new level, with its very addicting gameplay, very upbeat soundtrack and memorable visuals. Controlling your Octopede may not be the most instant gratification for modern gamers, but it is nice to take a step away from your mundane game and appreciate what started it all. Octopede is a game of evasion and the use of your wits in the ability to get a high score. Like the original snake, you only had 4 directions you could go, up, down, left and right. With Octopede you have 4 more directions you can go , up-left, up-right, down-left and down-right. This is why the game is called Octo (meaning 8) and pede for well I think you would get that one. You have powerups in the game to help you clear the area of enemies, you have enemies who have a radial defense and some that just go through the stage trapping you until you lose the rest of your tail. The object of the game is both trying to get a high score and destroying anything in your path. I had fun with Octopede, I kept playing it, long after the 3 hours I was originally planning to play the game. Altogether Octopede gets a 5 out of 5, it’s a classic game revisited and has certainly made an impression on me.

Growing Pains

Growing Pains
No this is not that TV show, no it has nothing to do with why it itches down there, and no your mother and I are not getting a divorce. Growing Pains is a unique platformer in which your character keeps growing, but watch out, you grow too big and you lose speed and the ability to jump higher. With an original soundtrack and trippy visuals makes this title more exciting to play everytime. I felt that the controls were pretty spot on and didn’t give me much of an issue. The level design felt challenging enough, making my way through corridor after corridor, trying to reach each checkpoint before I grow too big. The game does get moderately difficult when reaching more levels, but that is where all the fun is. The game isn’t too short, it was enough for the time I spent on it. Altogether, growing pains gets a 4.5 out of 5.

Hypership STILL Out of Control now available. Where’s my F*cking Brakes?

Fun Infused Games is proud to announce the release of their retro gaming tour de force “Hypership Still Out of Control” for Xbox Live Indie Games for the price of 80 Microsoft Points. Hypership Still Out of Control is the follow-up to the 2010 smash hit Hypership Out of Control, adding completely redone artwork, new music, a new wave, and nine modified waves.

Image from Hypership Still Out of Control

Hypership Still Out of Control places you inside an insanely fast spacecraft still rocketing through space, accelerator still pushed to the floor and brakes still nonoperational. Your goal is to survive as long as you can by dodging or destroying asteroids, space mines, and floating blocks that realistically have no business being in space. The longer you live, the higher your score and the more bragging rights you will have.

Game Features:

4 unique game modes plus forward and reverse for each.

9 updated waves and 1 brand new wave.

Completely remastered retro graphics.

1 brand new song in addition to the previous Hypership music.

Asteroids twice as big as your head.

Maniacal laughter that still mocks your death.

Indies at First Sight: Burger Jack and Perkunas’ Dragon

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Burger Jack

Burger Jack

Well from all classic games like Root Beer tapper and Diner Dash, comes a game not so far away from these 2 titles.  You play as a young boy who really wants to buy this new gadget at the store, but he doesn’t have any money.  You must bring the young boy through various different jobs, serving food to your hungry customers, in order to gain your wages.  This title is not an easy one, don’t let this cute cartoon artwork fool you, you’ll need moderate to fast memory skills in order to remember which order of food is needed, and be coordinated enough to actually serve up the food fast enough before the customers get angry.  The soundtrack fits pretty well in there, the visuals just give it that lovable feeling that makes up for the challenges.  The only real problem I found was to be the actual button layout and controls, most of the time it felt a little sticky at some points, I would like to see a patch to customize my button layout.  Altogether this game gets a 4 out of 5.

Image from Burger Jack

Perkunas’ Dragon

Perkunas' Dragon: Episode One

So I kept trying to come back to this game, I played a total of 3 hours of this game, and all of it was in the first 3-4 levels.  I don’t know if it was me or the game, but everything seemed to be off by so much.  The controls weren’t much of the problem, it seemed the game was unforgiving, and almost seemed impossible to dodge every single creature or destroy them.  One of the most annoying enemies were the crows ( They Looked like Crows), who just came out of no where.  The playable screen area seemed too small of an area, they could have incorporated some sort of hub or a smaller area to put your health, mana, and attacks.  The artwork is nice, but the animations used in the game seemed a bit too jumpy and little irritating.  This game is unfortunately going to get a 3 out of 5, it definitely needs a layout improvement, and I definitely don’t want to see it show the facebook page on every load screen again.

Image from Perkunas' Dragon: Episode One

Michael Hicks Top 10 Indie Games of 2011

Article by: Michael Hicks from Michael Arts

Throughout the year I’ve had the opportunity to play some amazing indie games, and there are so many more that I still haven’t played. I feel like I really discovered some gems when Honor in Vengeance II was in peer review, I had a lot of extra time to play other people’s games and a few of the games on this list I discovered during that time period.

These games are in no particular order, and most are XBLIG, since I literally played 100+ of them this year!

Image from The Fall of Gods
The Fall of Gods (XBLIG)
This game is a perfect example of how music can make or break a game. The soundtrack of this title set the mood for a super nostalgic adventure that had a very thoughtful story and fun gameplay.
Image from Train Frontier Express
Train Frontier Express (XBLIG)
I never played with trains as a kid, but this game really left an impression on me. I felt this game was a good eye opener to those who criticize 3D indie games as “limiting”. There is enough content here to keep you thrilled for quite a few hours.
Image from Cute Things Dying Violently
Cute Things Dying Violently (XBLIG)
CTDV’s creator, Alex Jordan, is not only an awesomely nice guy but he also knows how to make some great design decisions. I had not played this game until I was scheduled to appear on a podcast alongside him. I hastily downloaded the trial and had a blast; as I continued to play it became more and more obvious that some great thought had went into this game’s design. Even when things get tough, you still have a blast watching the little critters…. well, die violently!

The Binding of Isaac (PC)
It’s hard for me to talk very positively about this game because I still can’t get past the second dungeon! Despite some of my personal frustrations, this was quite possibly one of the most important indie games to be released this year. The controversial story was pure genius, and I hope will inspire developers to take greater creative risks with their own storylines.
Image from Plague
Plague (XBLIG)
This game was the biggest surprise for me this year. I wasn’t sure what to expect when I fired it up, but what I found was an addicting shooter that provided hours of fun. This is a game that all XBLIG fans should play.
Image from The Dishwasher: VS
The Dishwasher: Vampire Smile (XBLA)
One of the few XBLA releases I played this year, Vampire Smile was the most inspirational game I played in 2011. Not only is the gameplay super intense, but I felt VS has some of the best art direction to be found this year. I found myself staring at the menus and levels, admiring the fact that this had been created by a very small team who started off on XBLIG.
Image from Raventhorne
Raventhorne (XBLIG)
When it comes to Raventhorne, I’ve heard a wide range of opinions. Here is mine though, I thought this game was well polished and reminded me a lot of MediEvil for the PS1. I enjoyed my time with Raventhorne and it is definitely a standout title of 2011.
Image from Bonded Realities
Bonded Realities (XBLIG)
Another nostalgic RPG, boy XBLIG was full of them this year! I remember having the honor of testing this game a few weeks before it was released. This game brought back a lot of childhood memories and feelings, and as a game developer myself the number one thing I want to do is evoke emotions from players. I hope to see similar titles from Red Crest Studios in the future!
Image from Who is God
Who is God (XBLIG)
A very simple game that is hands down the most addicting game I’ve played this year. I don’t know how many times I said “just one more round.” Make sure you have enough time to kill before firing up this title.
Image from Avatar Legends
Avatar Legends (XBLIG)
The amount of content in this game blew me away, this is a great example of what XBLIGs are capable of. Not only was this a really fun game, but it came with a really awesome level editor to boot!

In closing, the XBLIG community is the best community on the web. =-) Here’s to 2012!

Eight Reasons To Make An Xbox Indie Game – Silver Dollar Shares! #XBLIG

Article By: Master Blud
I have seen other developers bash each other, I have seen the absolute worst of indie games. I am going to say this now, it doesn’t really matter who you are or what you do, you can either be the problem or be the solution/help. Many developers frown upon certain indie developers that make titles that have no gameplay, or the usual massage app. I have heard people talk down about the success of some mediocre games. Everyone has their opinion, and it should be respected. The Xbox Community has grown to the point where it might actually make a name for itself. It just goes to show, within the last year, Indie Games on the Xbox has made a pretty good name for itself.

Now for this article, it is going to be a little bit different, although Silver Dollar Games does upset some developers, they have sent me this to express to you, what can you do to better your experience in making an Xbox Indie Game. The ways to make your game noticed and possibly talked about more. For the longest time, I followed a crowd of people saying that Silver Dollar Games is just bad news. Well regardless of the (more…)

Microsoft Gives Xbox Indie Games Top 10!

Article By: Master Blud
Could this be a permanent thing for Xbox Live Indie Games? I sure as well hope so. Earlier this evening, Pointed out by Dave Voyles of Armless Octopus On twitter, stating that the Xbox Live Indie Games have a Top 10 on the Xbox Live Dashboard. I was in utter confusion at this point, then to take a look, I was absolutely dumbfounded. Could the strong community we have with Xbox Live Indie Games finally get out to Microsoft themselves? In recent events, the Indie Games Summer Uprising is close. Could this be the work of a strong community reaching out, and working together? If it is, then we should continue to support these events such as


From Dust XBLA Review

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I know fans are going to hate me for this, but I am getting pretty sick and tired of playing minecraft, fortresscraft and so on. I have yet to see it expand, until now. Although From Dust does not fall into that exact category, it feels almost the same but with more beauty and an actual goal in the game. I have never ever seen such a title, except Sim City 2000 to rely on you as the ruler.

In from dust you play as what is called The Breath, an entity very powerful, enough to move mountains, dry up land, and flourish a forest of everlasting resources. A ambulant tribe depends on your guidance on wh (more…)