Could Microsoft be doing the dirty limbo in a Rain Slick?
Update 2: Regardless of how the Xbox Indie service works. Zeboyd/Penny Arcade will meet their deadlines on the other platforms. This is yet, another let down for Xbox Indie Games. What are your thoughts?
Update: We have learned that there was another bug (Code 4 to be exact) in the game upon this session of the peer review process that is reproducible . This means the game has to wait regardless, of a 7 day period. Let’s not forget, Rain-Slick is to be released on the 25th of June. They will not meet their release date. Will they? Will they resubmitted it? I hope not before the 7 days. I really hope there is no special treatment being played in the AppHub, or there could be problems.
Above is an image from the AppHub Forums. The AppHub forums usually contain content made from developers who have subscriptions. Only few can actually access certain content. Such as playtesting and peer reviewing. Let me break it down for you. Playtesting is a lot like “TESTING”. Ok we got that one. Peer Review, is a much more tedious part of the AppHub, you could be waiting months until someone passes your game. If your game does indeed fail, the game gets pulled and you have to wait a 7 day period in order to upload your build again. If you fail again, rinse and repeat. But here, the problem is, that it seems that someone had stepped in to make sure the game Rain-Slick makes it on time for their debut. Could it be Microsoft making sure the game gets there on time? I mean Microsoft is the only one who really has any pull at all. Who knows, but I do have to say, it feels like a little bit of a low blow to the rest of the AppHub, XBLIG and XNA Community. 7 days is still a hell of a long wait to release your game. Why not just have a 3 day trial like listed above.
I will be keeping you updated and getting a quote from Zeboyd on why this happened.