Indie Games, where the heart and soul is!

Fez Review (XBLA)

Headache Commence! So, you heard of Fez right? Of course you have. Fez has been in development by Polytron Corporation for about 5 years, and the time has finally come for us to sit down and……. Sorry I just had an episode there. I can tell you right now that these conditions I am having is because Fez is greatness. I think I might be brainwashed or something. Anyways, yeh Fez.

Xbox Live Description: In FEZ you play as Gomez, a 2D creature living in a 2D world – or so he thinks. When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. That basically explains the game.

Yeh that’s from the little fact sheet. I couldn’t have said it better myself.

Gomez has an objective to collect all the scattered cube bits around the world. The scattered cube bits are in a result of the Hexahedron blowing up uncontrollably, shortly after Gomez is welcomed by it. It seems that when Gomez had met this Hexahedron, he was gone for quite some time away from his village. Upon his return, you are welcomed by a character named Dot, sort of like Navi from the Zelda Series. Dot is there to guide you with such things as doors, and interactive items you might stumble upon each world. You traverse through many open worlds, including places Gomez has never seen before. Collecting the bits is an important aspect of the game, collecting more and more bits unlocks the later worlds. There are many surprises within Fez and some classic video game references such as Link from the Zelda series opening up a chest and a few others.

Alright now on to the gameplay, as you enter your 3D world, each world acts as a puzzle. The puzzles get much more difficult as you enter each world. You might be having a little bit of a brain fart when you even try to read the map. You are not alone. You will end up understanding most of it half way through the game. Everything seems to be based on geometry. Yeh remember that? Remember when you thought that you wouldn’t be using it after high school? You have to use your memory of how big an area was and be able to make to the next platform safely. Use your judgement. Gomez has no enemies, and has no lives. I found this to be one of the features I liked. Seeing as the whole entire game will just have you thinking of how to get through the next area. I found the gameplay mind-boggling and more importantly, addicting.

I loved how the game presented itself in a 2D and 3D world together. The character art was really adorable. The scenery was especially well made. You will find sometimes that the world has little visual glitches in it, don’t be worried, this is mostly part of the gameplay, as so I think. Other worlds have been completely corrupted when the Hexahedron exploded and in it you will find some of the worlds not acting appropriately. The music and sounds were something that made the game fit. From the white noise, to the emulated sound of a dusty NES. This was a plus for me, seeing as I enjoy the retro sounds of games.


  • Really expansive gameplay, especially for completionists (Good Luck)
  • Gets your old dusty brain working
  • Wonderful Soundtrack
  • Astounding Visuals


  • The controls get tiresome and could need a little adjustment

Final thoughts:

Is this game worth your time and money? I would say absolutely yes. That is all, it’s done. You can go get it now. Anyways, Fez gets a 9.5 out of 5. I found it to be a nice touch for a 2D puzzle-platformer to introduce the character to a whole new world. Kinda like when we all saw the evolution of gaming consoles. Here’s a little tip, watch your map and watch the doors you stand in front of. This will guide you appropriately through what is basically a world like maze.


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