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Final Rift #XBLIG VVGIndieVerse Review

VVGIndieVerse Reviews

“Final Rift”

By: Mr. Deeke

Today on VVGIndieVerse Reviews we’ll be focusing on a sci-fi shooter called “Final Rift” by Large Laser Games. The written review will consist of five different main parts that will combine to make a whole; Story, Game Mechanics, Unique Features, etc.

Final Rift 80 MSP

Travel the stars in this galactic sci-fi shooter set in the distant future. This game is a great addition to the XBLIG Marketplace, especially since there are few games of this type on the service. Jump through hyperspace to distant planets and traverse the celestial bodies in the deep dark refuges of space–smuggle contraband to the corners of the galaxy or collect bounties on criminals like a space cowboy…in the Final Rift, the choice is yours!

Final Rift

  • Developer Large Laser Games
  • Genre – Action & Adventure
  • XBL Marketplace URL
  • Release Date 2/7/2011
  • Try or Buy? – Buy
  • Price – 80 MSP
  • Rating – 5/5

“Final Rift is a 3D game of space adventure and exploration. Collect bounties! Encounter pirates, aliens and galactic wars! Upgrade your ship to be the most fearsome fighting vessel in the Universe! Proceed deeper into rift space and help civilisations in perilous danger! Trade goods amongst the stars and meet your fate at the Final Rift!
–Xbox Live Marketplace Description

I. Story Line

“Final Rift’s storyline is a bit enigmatic–you start off not remembering anything but pieces of your past life. As you continue onward the memories fade back into place and we learn more about our character.

Essentially, this game’s story is what you make it; you can choose your own path and forge your own destiny–be evil and attack government ships and smuggle illegal items or hunt down those very same pirates in the name of justice.

Basically our pilot hero must collect a certain amount of Alien Artifacts, usually by means of purchasing or unlocking via a certain task. Once these artifacts are collecting, a “Rft Portal” opens and you move on to the next area. Each Artifact is found on a different planet, and the player must travel through hyper-space jumps to cross from planet to planet.

Image from Final Rift

II. Game Mechanics

This spacefighter functions similar to early PC intergalactic shooter games (such as “Star Wars: Starfighter” released for PS2 in ’01) in terms of design, control, and function. The HUD is quite user-friendly and easily understandable thanks to the many help sections and tutorials, and you can even toggle Y-axis inversion and change the twin-stick control scheme.

This game has a near-infinite amount of replayability. Whenever you Quit any game, the current star system resets itself and randomizes the planet’s locations and their respective missions/items. There are new Objectives offered at every planet with every jump.

The RPG-like qualities that are inherent through Final Rift make it a very unique game. These elements include a progressive system of accumulation in terms of money, kills, etc. Instead of using XP to level up, you gain a value of “Combat Credit” for each successful kill.

III. Weapons/Items

There are a good amount of weapons to purchase for your ship in Final Rift. You start off with the well-balanced (and quite accurate) Needle Laser that is perfectly capable of destroying any and all ships in the first segment, Odin’s Rift.

As you progress and accumulate more respective credit types, players are able to purchase upgrades to the weapon systems on their ships and become true galactic powers.

The items in Final Rift are quite varied, and there are three main types: Goods (items that can be traded to various planets), Cargo (passengers and packages that are delivered through certain missions) and Equipment (items used to upgrade your ship and repair it).

Image from Final Rift

IV. Unique Features

This intergalactic starfighter offers many unique features, the best of which is the goods exchange system. Each planet has it’s own “type”, such as Technological, Industrial, Agricultural and so on. Certain items taken from planets are worth more to the opposite planet type: for example, items bought at Tech planets are worth more to Industrial planets. Also, certain planets will be desperate for certain goods and will over triple (sometimes quadruple) the normal asking price.

The game’s method of intersystem travel is very unique, as well. We see shades of the XBLIG “The Charge” within the method of having to fly through a set of designated rings before you’re transported to another planet.

Final Rift also has a mini-game! If you’re like me, you enjoy mini-games especially in a long game like this. The mini-game is called Hazard and the objective is to keep the circle in the middle of the screen as long as possible to earn points. You can gain credits and other items from this mini-game.

Image from Final Rift

V. Critique

The Good

Graphics. This XBLIG space-shooter has fantastic 3D graphics and awesome visuals that submerge the player in an interactive, ever-growing universe. Whether it’s the celestial giants or gaseous nebulas, Final Rift’s visuals are vibrant and magnificent.

. Final Rift has a great control scheme that can further be customized to fit certain player’s preferences. Whether it’s the button layout which is fitting to their function, or the thumbstick
controls, this game offers an easy to use scheme that all players can use.

Replay Value. For only 80 MSP this game is truly a steal because it can literally reset itself and allow you to beat the game ten times over if you so desire. This game is a true example of something that can’t be completely conquered or beaten unless it’s done in one single playthrough.

The Bad

Monotonous. The missions and goals get boring and tedious at times; they’re always the same three types and each planet is somewhat similar in terms of function. It’s easy to feel rather jaded while playing this game for a while, especially if you want to do more than shoot random space vessels and dock at space-ports.

Too Easy. Many players may come to find that even with the standard Needle Laser, the game is way too easy in terms of killing enemies. Admittedly the enemy ships aren’t ever a real challenge except if you miss a whole lot–and if you’re even decent at shooters, you should do fine.

No Characters. Although there are “citizens” at planets and spaceports and you control the main character, there really aren’t any physical people or characters in this game–no pictoral representations; avatars, bodies, etc–are seen at any point. Instead we have to deal with spaceships.

VI. Wrap-Up

As you can see, Final Rift is a great XBLIG for space-shooter fans everywhere. It’s seamless integration of first-person HUD and simple control scheme make it an easy-to-play spaceblaster that is enjoyable for gamers of all ages.

With unique features like an expansive RPG-like credit system, many different objectives and upgrades to purchase for your starfighter, and awe-inspiring galactic visuals make this XBLIG a great buy for gamers everywhere.

At the very low cost of 80 MSP gamers can explore the endless, unfolding worlds of Final Rift and fly through the stars in this fantastic sci-fi adventure. This game is a great addition to any library, especially for those that specifically enjoy space-themed Indies.

That’s it for our official VVGIndieVerse Review of “Final Rift” by LargeLaser Games. For more information on this and other XBLIG titles, be sure to visit the XBL Marketplace link found here.


One response

  1. Is

    Final Rift is basically a modern day copy of the classic 1984 game ‘Elite’, which broke so many boundaries, and created a whole games genre. It is almost identical in so many ways – the radar system, the controls, the orbiting space stations, the trading, the warping… the list goes on and on.
    Of course, it has extra stuff bolted on which enhances the game, and the graphics one would expect in this day and age, but the crux of the matter is that the original concept – now nearly 30 years old – is so sublime that this game is highly addictive and a must for anyone who enjoyed the original or its successors; especially if you are used to spending vast sums on games: It costs around a tenth of what Elite cost in 1985, which is probably more like a thirtieth of the cost of the original game in real terms. I’d happily have paid 1985 prices for it, yet it only cost the price of a can of coke.

    April 18, 2011 at 4:45 pm

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